Winning Casino Craps
- Craps can be played online or in a real casino, and it is one of the easiest casino games to learn. Depending on where you're from, you can even play Craps at a number of top-rated online casinos. It is a simple game and maintains only a few basic bets that one should grasp to get started playing Craps, namely the “passline” and “don’t.
- Craps, without a doubt, is the number one action game found in a casino. A quick crew of dealers can get the dice in the air every minute, and a hot hand with lots of numbers is the sweetest nectar any gambler has ever tasted.
- You can try the Iron Cross Craps Strategy but don’t be blinded by the false hope of beating the craps out of the casino that other websites try to peddle. Every book and Internet article by authors claiming to have a consistently winning craps system is pure bologna with one only purpose–transfer your hard-earned money from your pocket to.
- The probability of winning an even money bet in craps is always slightly less than 50%. In this case, the probability of winning the pass line bet is 49.3%, which is close to 50%, but it still gives the casino an edge. The casino will win this bet 50.7% of the time. In the long run, you can’t win with those odds.
And yet virtually no one else at the craps table understands what just happened! The typical craps table is filled with bets that a craps player should never make. And the bets that give a craps player the best odds of winning are.completely unmarked!. Why is that? It's because that's the way the casino wants it.
Want to know how to improve your craps game? Craps is all about the betting, not the dice roll. Knowing when and how to bet will make you invincible when you play craps—whether you play craps online or in casinos. These 5 simple tips on how to win at craps will improve your odds of winning while playing craps.
There are 11 numbers possible with a pair of dice; some easier to roll than others.
Those unfamiliar with the game of craps are usually put off by the large betting fields and seemingly endless rules and betting combinations. But the secret to winning at craps is to have some sort of understanding of the house edge, so you know when, where, and why to bet on each roll of the dice. All casino games are based on probability, so a little understanding of the math behind the game goes a long way. Some bets are better than others—and often at different times during the game.
Follow the basic strategy outlined below; it’s easy to remember and to implement. Get ready to boost your bankroll and your craps skills with these 5 easy-to-master tips.
1. Don’t Pass and Don’t Come With Odds
The rule of thumb is as follows: Put the smallest amount on the Don’t Pass or the Don’t Come lines and wager the largest amount behind them. The house edge is on the Don’t Pass/Don’t Come bets, which only pay out 1:1 if you win. But the player has the advantage on the Free Odds bets (those behind the don’t pass/don’t come line), which pay out at the actual mathematical odds. This means if you play it right, the house has no advantage at all.
Free Odds bets are the only bets in the casino where the house has no advantage. It’s important to bet in the right increments, because most casinos won’t pay out in fractional dollars. For example: Free Odds payouts on 6 and 8 are at a 6:5 ratio (i.e. bet $5 get paid $6), so bet in increments of $5. Free Odds payouts on 5 and 9 are at a 3:2 ratio, so bet in increments of $2. Free Odds payouts on 4 and 10 are 2:1, so bet in whatever increments you like.
2. Place the 6 or 8 Bet to Win
Instead of waiting for the shooter to establish a point, pick your own numbers: 6 or 8. When you’re playing in multiples of $6.00 (or the currency of your choice), place the 6 or 8 place-to-win bet. The 1.52% house edge makes this bet a popular choice. The winning bets are paid at 7:6 odds, which means that you’ll be paid out $7 when you bet $6 and the number hits.
The 6 and 8 are the most frequently rolled numbers other than 7. Stay away from other place bets because the house edge is higher: 4% on 5 or 9 and 6.67% on 4 or 10.
3. Place the 6 or 8 Bet to Lose
This tip is the opposite of the previous tip. You’re betting on the shooter to lose, which might make you ‘unpopular’ at a table cheering on the shooter. But you’re not gambling for them; you’re playing the odds. Place a $5 bet on the table and announce “6 (or 8) to lose.” If the 7 shows (which is a very high frequency number) then you win $4.00 as the house edge is only 1.82%. Remember, there are 11 numbers that can be rolled with a pair of dice and some numbers are much easier to roll (come up more frequently) than others. Check out the list below of numbers and the ways to roll them:
2 – one way – 1-1
3 – two ways – 1-2, 2-1
4 – three ways – 1-3, 2-2, 3-1
5 – four ways – 1-4, 2-3, 3-2, 4-1
6 – five ways – 1-5, 2-4, 3-3, 4-2, 5-1
7 – six ways – 1-6, 2-5, 3-4, 4-3, 5-2, 6-1
8 – five ways – 2-6, 3-5, 4-4, 5-3, 6-2
9 – four ways – 3-6, 4-5, 5-4, 6-3
10 – three ways – 4-6, 5-5, 6-4
11 – two ways – 5-6, 6-5
2 – one way – 6-6
4. Lay against the 4 or 10
This tip is similar to the place the 6 or 8 to lose but the payouts are much higher as, while there are six ways to roll a 7, there are only three ways to roll a 4 or a 10 as opposed to five ways to roll a 6 or 8. In this case you take the more “optimistic” approach and place $20 on the table and say “Lay against the 4 (or 10).” If you win, you get back $40!
You must pay the house a 5% commission to make lay bets, but they pay out at true odds. Also, you’re betting against the shooter, so try not to gloat if you win large amounts betting against them. And if you’re playing craps online, you’re not offending anyone.
5. Place the 5 or 9 to Lose
In this bet, you put down $8.00 (remember you have to bet in increments of $2 as the odds are 3:2, meaning for every $2 you bet you get $3 if you win) and bet that the numbers above will lose. Why? The house edge on this type of bet is low – only 2.5% so when the 7 shows (again, that happens often), you’ll win $5.00.
In addition to these tips, always remember that craps is a negative expectation game, so the longer you play, the higher the chances you have of losing. But this is how casinos stay in business, and how the house edges make or break bettors who don’t make smart bets—or know when to walk away.
These are 5 of the most effective bets to make on craps to win. By reducing the house odds you are increasing your own chances of winning big when the table is hot. Try this for yourself at Slots of Vegas Craps Table today and walk away a winner!
See also: “Fall in love with the game of craps”
The basics
Casino Craps (or Bank Craps), a dice game, is one of the most exciting casino games. It is common to hear yelling and shouting at a craps table. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use, and casinos have implemented rules in the way a player handles them.
To begin, the Shooter (one of the players) must bet at least the table minimum on either the Pass Line or the Don't Pass Line (sometimes called 'win' or 'right' bets and 'don’t win' or 'wrong' bets). The shooter is presented with multiple dice (normally five) by the Stickman, and must choose two to roll with. The remaining dice are returned to the Stickman's Bowl and are not used.
The shooter must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table. In the event that one or both dice are thrown off the table, they must be inspected (usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players, who each get a round of throws or at 'shooting' the dice. If you don't want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a Stickman, Boxman and two Dealers.
The game is played in rounds, with the right to roll the dice by each player moving clockwise around the craps table at the end of each round. A player may choose not to roll but can continue to bet.
Each round has two phases: Come Out and Point. To start a round, the shooter makes one or more Come Out rolls. A Come Out roll of 2, 3 or 12 (called Craps, the shooter is said to 'crap out') ends the round with players losing their Pass Line bets. A Come Out roll of 7 or 11 (a Natural) results in a win for Pass Line bets. The shooter continues to make Come Out rolls until he rolls 4, 5, 6, 8, 9, or 10, which number becomes the Point. The dealer then moves an On button to the point number signifying the second phase of the round. If the shooter rolls the point number, the result is a win for bets on the Pass Line. If the shooter rolls a seven (a Seven-out), the pass line loses and the round ends.
The first roll of the dice in a betting round is the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or makes a Seven-out (rolls a seven).
A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooter's roll, although technically, the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
Winning Casino Craps
Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Don't bets lose when the come out roll is 7 or 11, and don't bets win when the come out roll is 2 or 3. Don't bets tie when the come out roll is 12 (2 in some casinos; the 'Bar' roll on the layout indicates which roll is treated as a tie).
Google Youtube Winning At Craps
A player joining a game and wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's 'On' button is on any of the point numbers. If the point number is Off then the table is in the Come Out round. If the dealer's button is 'On', the table is in the Point round where most casinos will allow a Pass Line bet to be placed. All single or multi roll 'Proposition bets' may be placed in either of the two rounds.
Between dice rolls there is a period for the dealers to make payouts and collect the losing bets, after which players can place new bets. The stickman monitors the action at the table and decides when to give the shooter the dice, after which no more betting is allowed.
Below is a list of the various bets you can make at craps.
Pass Line Bet - You win if the first roll is a natural (7, 11) and lose if it is craps (2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated before a 7 is thrown in order to win. If 7 is rolled before the point you lose.
The fundamental bet in craps is the Pass Line Bet, which is a bet for the shooter to win their point number. A Pass Line Bet is won immediately if the Come Out roll is a 7 or 11. If the Come Out roll is 2, 3 or 12, the bet loses (known as 'crapping out'). If the roll is any other value, it establishes a Point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses ('seven out'). A Pass Line win pays even money.
Odds on Pass Line Bet - After a point is rolled you can make this additional bet by taking odds. There are different payoffs for each point. A point of 4 or 10 will pay you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is rolled again before a 7.
Come Bet - It has the same rules as the Pass Line Bet. The difference consists in the fact you can make this bet only after the point on the pass line has been determined. On a Come Out roll the Come Bet is placed on the pass line as they are an identical bet. After you place your bet the first dice roll will set the come point. You win if it is a natural (7, 11) and lose if it is craps (2, 3, 12). Other rolls will make you a winner if the come point is repeated before a 7 is rolled. If a 7 is rolled first you lose.
A Come Bet is played in two rounds and is played similar to a Pass Line Bet. The main difference is that a player making a Come Bet will bet on the first point number that 'comes' from the shooter's next roll, regardless of the table's round. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the Come Bet will be moved by the base dealer onto a Box representing the number the shooter threw. This number becomes the Come Bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the Come Bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the Come Bet before a seven. If the seven comes before the number (the Come Bet), the bet loses. On a Come Out roll for the pass line the Come Bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.
Because of the Come Bet, if the shooter makes their point, a player can find themselves in the situation where they have a Come Bet (possibly with odds on it) and the next roll is a Come Out roll. In this situation odds bets on the come wagers are presumed to be not working for the Come Out roll. That means that if the shooter rolls a 7 on the Come Out roll, any players with active Come Bets waiting for a 'come point' lose their initial wager but will have their odds money returned to them. If the 'come point' is rolled the odds do not win but the Come Bet does and the odds are returned. The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the 'come point', the odds bet will win along with the Come Bet, and if a seven is rolled both lose.
Odds on Come Bet - Exactly the same thing as the Odds on Pass Line Bet except you take odds on the Come Bet not the Pass Line Bet.
Don't Pass Line Bet - This is the reversed Pass Line bet. If the first roll of a dice is a natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of 12 means you have a tie or push with the casino. If the roll is a point (4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to make you a winner. If the point is rolled again before the 7 you lose.
Don't Come Bet - The reversed Come Bet. After the come point has been established you win if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls will make you win only if a 7 appears before them on the following throws.
Place Bets - This bet works only after the point has been determined. You can bet on a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed your bet on is rolled before a 7. Otherwise you lose. The Place Bets payoffs are different depending on the number you bet on. 4 or 10 will pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet anytime you want to.
Field Bets - These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the following different payoffs: 2 pays double (2:1) while 12 pays 3:1. Other winning dice rolls pays even (1:1).
Big Six, Big Eight Bets - Placed at any roll of dice these bets win if a 6 or 8 comes out before a 7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
Proposition Bets - These bets can be made at any time and, except for the hardways, they are all one roll bets:
- Any Craps: Wins if a 2, 3 or 12 is thrown. Payoff 8:1
- Any Seven: Wins if a 7 is rolled. Payoff 5:1
- Eleven: Wins if a 11 is thrown. Payoff 16:1
- Ace Duece: Wins if a 3 is rolled. Payoff 16:1
- Aces or Boxcars: Wins if a 2 or 12 is thrown. Payoff 30:1
- Horn Bet: it acts as the bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is rolled. Payoff is determined according to the number rolled. The other three bets are lost.
- Hardways: The bet on a hardway number wins if it's thrown hard (sum of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown. Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1
House advantage
2 - 17%
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